World Building

World Building

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World Building is the technique of telling your readers what world your story is set in, whether the laws of nature match ours, whether there is magical lore they need to understand, and how the society functions. World Building is essential for most stories, otherwise your readers won’t understand how your characters function throughout the story, but it can be done badly. I’ll write about how to World Build effectively, and mistakes to avoid.

Stories In Our World

If you’re setting your story in present day, and in the world as it is now, your world building will be minimal compared to a high fantasy story. However, you’ll still need to establish anything relevant to your story.

If the story requires reference to politics, what political party is in power. If your story talks about travelling overseas, then any travel restrictions or international conflict may be relevant. However, for the most part, if you’re telling a story set in our world with characters that abide by our laws, then you don’t need to tell your audience much for it to make sense.

Urban Fantasy Stories

For an urban fantasy story, you first need to establish that it is our world, but it is is enhanced by magic. I write urban fantasy, so in Lilly Prospero And The Magic Rabbit I begin in the story in the mundane world of a standard British school. Lilly has lessons, interacts with other children, gets told off by teachers. It rapidly feels like the experiences most people in our world can relate to.

Once you’ve established that your urban fantasy is in our world, you’ll need to introduce the concept of magic. You can do this in one giant crash bang, if your characters are all familiar with the magic, or more gently by explaining there is magic to someone unaware.

In Buffy The Vampire Slayer, Buffy is the character already familiar with the magic in that world, and must explain it to Xander and Willow who are unaware. This gives you both the sensation of the world existing prior to the story, and a way of introducing the concept of the lore in that world to both the audience and the new characters.

High Fantasy

High Fantasy stories are set in worlds entirely different to ours. It could be in space, such as on Serenity, or a fantasy realm, such as Westeros, but it’s somewhere where everything is different and needs to be learned by your audience.

In a High Fantasy story you won’t have people unware of the world to explain it to, like you do in Buffy The Vampire Slayer, so you have to begin your story already entrenched in the world as it is. This requires world building that is more baked into the way you tell your story, and it has to be done carefully to avoid info dumping, which is boring and will boot your audience out.

In Star Wars, the world building is just part of the story, and you learn what’s going on by following the course of the story and, even though it’s an unfamiliar world, you become absorbed into it and it still makes sense. In Lord Of The Rings, more care is taken to explain the history of the rings and the realms, and why everything is the way it is before you try and follow Frodo on his quest.

Sloppy World Building

If you are not clear about the magical lore or the way your world functions, then you will write it in a way that is unclear, which will mean your audience doesn’t understand it either. If something has been established as a truth in your world and then, later, you change it a little because it’s inconvenient to the story right now, that is sloppy world building.

For instance, referencing Buffy The Vampire Slayer again, in Season 1 it’s established that vampires can’t come out in day because the sunlight kills them. They live in nests, multiple vampires usually in a crypt or abandoned warehouse, and they stay out of the way until sundown.

However, through the course of the show this changes. Vampires can go out in the daylight as long as they cover up with a heavy coat. Vampires can drive during the day as long as the windows of the car are MOSTLY painted black with only streaks of sunlight getting in to show them where to go. It appears that sunlight is less dangerous than it’s first written to be.

Sloppy world building tells your audience that you don’t really know what’s going on, and it tells your audience that whatever they think they know about the world they’re experiencing could change. If the world can change without warning, you can’t count on anything being as important as you think it is, the dangers can be different, and the threat levels can change. How tense are you supposed to be at any given moment if the rules can change depending on what works for that particular part of the story?

How To World Build

Establishing the world your story is in needs to happen relatively quickly in your story. If you’re telling urban fantasy, let your audience know that there is magic in the first act and hint at the potential for it before the end of the first act. If you’re telling high fantasy, they’ll know immediately it’s not their world, but you’ll need to explain enough about the world they’re in that the story makes sense faster.

If you’re able to use an entry point character, somebody who is from outside and coming in, then you can explain to your audience at the same time as you explain to the character. In high fantasy, that could be someone from a different area of the world to the one your story is set in, such as The Shire, or it could be somebody training up to be a powerful wizard who needs educating.

If you can just let your story happen and explain along the way as the story needs it, such as in Firefly when you’re thrown right away into Mal and the crew’s exploits onboard Serenity, learning about The Alliance and as it becomes relevant when Simon and River come aboard, then that works well.

Keep It Interesting

World building can be a tedious experience your audience has to get through in order to get to the actual story. If you integrate the world and the lore into your plot in a way that intrigues your audience, you can make it something they’re eager to learn, rather than a duty to endure.

At the beginning of Star Wars Episode 1, you have two Jedi discussing politics and trade unions over tea. It establishes something important about why the story goes the way it does, and what the active conflict in that world is, but it’s incredibly dull.

Compare that with when Danaerys steps into the fire with her dragon eggs in Game Of Thrones. That moment establishes the changing circumstances for dragons in that world and that her family bloodline cannot be killed by fire, and is an incredibly important piece of world building. But it’s also exciting and dramatic, it draws the audience in.

World Building Through Characters

To world build as your story goes, rather than with an info dump or an entry point character, you need to ground your story firmly in the characters more so than the world they’re living in. Root your story in who they are, what they want, and how they’re going about getting it and let the world be peripheral to that.

Keeping your fantasy story focused on the characters allows the world to take form around them, to come clear to your audience, as the people they’re invested in react to things around them. Because it’s the humanity in the people you’re invested in, the world building can come second and happen more gradually. Good characterisation is essential to make that work though, you have to make your audience care about those characters, and you have to make them care fast.

Keep The Rules Clear And Consistent

If in your first draft, the rules you’ve established for your world take a wander, it’s fine. First drafts are messy and that’s normal, but then you have to edit and you have to edit well.

Make a decision and stick to it, what magic is there, how does it work, what can vampires do, what laws of nature control your characters actions? If there is anywhere in your story that it’s unclear, sharpen it and make sure your audience can latch onto exactly what happens in the world they’re reading, don’t leave it messy.

If you’re writing a series, either of books or films, or a TV Show, and you find later on that you do need to adapt some of the rules you’ve established for your world, then try and find a way to explain it. Something has changed, something fundamental to the world they’re in, and the characters are adapting to those changes as the audience is.

Pulling a switcheroo on your audience, changing things without explaining why, and having your characters react as if nothing has changed, is sloppy and makes the rest of your story unconvincing. Anything can be changed as long as you give a reason for it and have your characters react accordingly.

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2 thoughts on “World Building

  1. This is great advice, thanks for sharing!
    The point about worldbuilding through characters is super accurate. It’s so much more interesting to learn about a world through the eyes of a character we care about than through the author’s exposition.

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